2011年07月27日

a place outside of the game

I immediately encountered a few annoying problems, however, which didn‘t improve over time. Everything seemed to respawn in exactly the same place every time. There doesn‘t appear to be randomization where things are placed. For instance, my initial character was a miner. There is a place outside of the first major town where several ore veins are grouped together. I could simply stand there, mine the veins, wait a few minutes and do it all over again. There is a bit more randomization with monsters respawning, however. At times, different critters at different levels would appear in the same place. There is no auto-attack which forces players to actually take part in the battle.
a place outside of the game



If a character is close enough to an enemy, it will attack but players have to initiate their own counter-offensive or they‘ll simply stand there and get beaten to death. This is actually a good thing. No bot behavior here. Weapon, offensive and defensive skills level up during battle. Frustratingly, sometimes charging monsters run through a character which instantly stops an attack, leaves the ‘toon with its back turned to the enemy and forces players to restart the attack. Characters are often at a disadvantage having been pummeled while scrambling to figure out what happened. My character died more in the first seven levels of Alganon than any other character in any other game I‘ve ever played. Some of that was definitely my fault but a lot of it was due to the character ‘jump‘ and being beaten half to death before getting in my first hit! Additionally, monsters would randomly appear at times.

I noticed that they literally popped out of the ‘woodwork‘ or ‘stonework‘ or wherever I happened to be. Graphically, Alganon looks good though, at least in this particular build, but it‘s nothing spectacular. Even so-saying, it‘s a solid, pleasing-looking world. Spell and attack effects are good as well. Again, graphically Alganon contains nothing off the charts or earth shattering. But devs never implied it would be otherwise. Crafting is robust and items created are much better than those that can be purchased from in-game vendors. Crafting is relatively simple; simple enough, in fact, that even a non-crafter type like me could figure it out! Folks who crave item creation will find a lot to like in Alganon.


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 993ベルト懲戒Lightbringerア (2011-07-23 15:46)

Posted by tohappy at 12:24│Comments(0)high fashion
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